Monolith Monetization
Usage

Client-Side

RegisterCommand('monetizedcommand', function()
  local isAllowed = exports["monolith-monetization"]:hasMonetizerGroup("copper") -- check if the player has the monetization group "copper"
 
  if isAllowed then
    print("Will execute this command because the player has the required monetization status")
  else
    print("Will not execute this command because the player does not have the required monetization status")
  end
end, false)

Server-Side

RegisterNetEvent('monetizedevent', function()
  local source = source
  local isAllowed = exports["monolith-monetization"]:hasMonetizerGroup(source, "copper") -- check if the player has the monetization group "copper"
 
  if isAllowed then
    print("Will execute this event because the player has the required monetization status")
  else
    print("Will not execute this event because the player does not have the required monetization status")
  end
end)